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If you’re going to vary the price of Your game, Shout about it. Loudly.

By on October 26, 2011

In a fascinating interview on stage at the WTIA TechNW, Gabe Newell gave detailed insight into pricing experiments that Valve has run via its Steam digital distribution service. Some highlights:

    Steam logo
  • On silent price experiments, gross revenue didn’t change. In other words, if the price was lowered, sales rose such that Valve made the same revenue; if the price was increased, sales fell with the same result
  • When Valve ran a 75% sale and shouted about it, sales rose by a factor of 40. Not 40%, but 40x.
  • Valve theorised this was about time-shifting, i.e. that they had simply accelerated demand. Not so. Sales increased at retail and after the sale was finished. A 75% sale significantly increased gross revenue.

If you’re interested, read Gabe’s comments in full over at Geekwire.

About Nicholas Lovell

As well as founding Gamesbrief, Nicholas is a consultant to the games industry on online and corporate strategy and financial matters. He can be contacted at nicholas@gamesbrief.com Following a decade long financial career in the City of London, Nicholas founded Lodestar Partners, a corporate finance boutique that focused exclusively on the games industry. From 2006 to 2008, Nicholas was CEO of GameShadow, a games website and patching engine. He is a non-executive director of developer nDreams and provides consultancy services to a number of companies including Firefly and Huddle.