- ARPDAUPosted 5 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 5 years ago
- Your quick guide to metricsPosted 5 years ago
If you’re going to vary the price of Your game, Shout about it. Loudly.
In a fascinating interview on stage at the WTIA TechNW, Gabe Newell gave detailed insight into pricing experiments that Valve has run via its Steam digital distribution service. Some highlights:
- On silent price experiments, gross revenue didn’t change. In other words, if the price was lowered, sales rose such that Valve made the same revenue; if the price was increased, sales fell with the same result
- When Valve ran a 75% sale and shouted about it, sales rose by a factor of 40. Not 40%, but 40x.
- Valve theorised this was about time-shifting, i.e. that they had simply accelerated demand. Not so. Sales increased at retail and after the sale was finished. A 75% sale significantly increased gross revenue.
If you’re interested, read Gabe’s comments in full over at Geekwire.