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[Video] Design Rule 4: Build Complexity in Layers

By on February 7, 2013

Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games, Nicholas explains Rule Four: Build Complexity in Layers, exploring how this concept is used by Toy Story, Farmville and Temple Run to keep audiences engaged.

If you’re finding this series of videos useful or informative, remember that you can pick up the Kindle version of Design Rules for Free-to-Play Games from Amazon.

About Rob Fahey

I’ve been writing about the business of games for 17 years, and have worked on GamesIndustry.biz, Eurogamer, VG247 and British newspaper The Times, as well as making appearances on BBC News, CNN, Sky News and others to discuss the industry. I'm the co-author, with Nicholas Lovell, of two of GAMESbrief's books: Design Rules for Free-to-Play Games and The F2P Toolbox. I'm also involved in product development for GAMESbrief - books, Surgeries, Masterclasses and other ways for us to help you make the most from your game and your business.