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The Pyramid of Game Design

The Pyramid of Game Design provides a new framework and new tools to help you make better service games.

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The Curve

A new way of doing business and of seeing the world. With stories drawn from artists, toymakers, sports, food, manufacturing and more, The Curve is nothing short of a business thinking revolution.

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The F2P Toolbox

How to Publish a Game

With 200 pages jam-packed with examples, illustrations and how-to guides, How To Publish A Game is a practical and logical guide that’s essential reading for anyone who wants to make money from videogames.

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Design Rules for Free-to-Play Games

Free-to-play is the most exciting thing to happen to the games business for decades. Each week brings new success stories, as creators around the world unleash the potential of free-to-play.

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GAMESbrief Business Masterclasses are full-day sessions with small groups of developers, creators and businesspeople. You’ll get an in-depth understanding of the principles of modern business models for games and to teach you how to apply those principles to your own games – and there’s a money-back guarantee in case you’re not satisfied.

Although we are not planning any masterclasses in the near future, they can be arranged on request.

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Nicholas Lovell is one of the most in-demand consultants in the games business, with a client list that includes some of the industry’s biggest publishers and developers as well as media companies and promising start-ups.

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Nicholas’ innovative, analytical and thorough approach to these rapidly changing markets is very useful and I am happy to say that I have worked with, and paid for, his expertise – and will do so again in the future.

Jason Kingsley, Owner, Rebellion