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Self-Publishing
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If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games, particularly service games. The word is...
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From concept to launch and beyond
There are many different stages of game development. Here’s my favourite: For me, there are five...
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When to pivot
Pivot is the most overused word in business. It is mistakenly used to cover up mistakes...
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick them out. Here is...
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Product vs. Service Games
The Pyramid and the other tools that I introduce in this book improve both...
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Coffee Stain put out a 13 minute explainer video justifying why they are using the Epic store
This is an interesting 13 minute video justifying why Coffee Stain chose to go...
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of “features which must be...
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Latest Self-Publishing
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If you design service-based games, you need to understand gacha
Gacha is the name for random rewards delivered in games,...
- Posted 1 year ago
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From concept to launch and beyond
There are many different stages of game development. Here’s my...
- Posted 2 years ago
- 0
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When to pivot
Pivot is the most overused word in business. It is...
- Posted 2 years ago
- 0
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The Value of Freeloaders
Freeloaders are valuable to your game. Embrace them; don’t kick...
- Posted 2 years ago
- 0
-
Product vs. Service Games
The Pyramid and the other tools that I introduce in...
- Posted 2 years ago
- 0
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Coffee Stain put out a 13 minute explainer video justifying why they are using the Epic store
This is an interesting 13 minute video justifying why Coffee...
- Posted 2 years ago
- 0
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Local notifications make a resurgence and 43% of users accept them
I often put local notifications low on my list of...
- Posted 3 years ago
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Never accept “we’ll do the PR for your game with a value of $50,000” in your publishing contract.
Over at MobileDevMemo, Eric Seufert has written an extremely useful...
- Posted 4 years ago
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26% of people who contact customer service are paying users – Matt Fairchild, TinyCo
This year at GDC Next Matt Fairchild from TinyCo shared...
- Posted 6 years ago
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What I learned from soft-launching in Canada
This is a guest post from Jeremy Born I...
- Posted 6 years ago
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Latest Self-Publishing
Nicholas Introduces The Curve
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 9 years ago
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Candy Crush Saga–where free does mean free
Candy Crush Saga is one of the most successful...
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Nothing to do, no reason to come back – from The F2P Toolbox
The F2P toolbox will teach you 54 of the...
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If you design service-based games, you need to understand gacha
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