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How to Make Money from Social Games–Book before 21st September to save over £100

By on September 13, 2011

I’m running another of my masterclasses on How to Make Money from Social Games on 13th October in Central London.

If you enjoy GAMESbrief, it’s a chance to meet the man behind it (that’ll be me) and to have a single, intense day focused on the big picture (what motivates gamers, how do you encourage them to share, to come back and to spend) and the detail (practical examples to improve your current or future social games projects).

When I ran a course in Newcastle, one hundred per cent. of attendees said they would recommend it to a colleague.

Last time I ran one in London, one mobile games developer sent four delegates (including the head of game design). They’ve already signed up for four more places on this one.

The earlybird price is £325, saving you £70 off the regular price. Not only that, but you can bring a colleague for half price. Send two people from your organisation, book before September 21st and you’ll save £105.

games-dev business

You can find out more details at Or, if you’re already convinced that this course will help you make successful social games, just book a ticket (or two, or more), right now at

I look forward to seeing you on 13th October.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: