Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134

GAMESbrief is 11 years old.

By on May 1, 2019

OK, I know it’s more traditional to celebrate a round number of years, but I missed last year’s anniversary, so I thought I’d celebrate this one.

I launched the blog on 1st May 2008. The announcement post was short.

The purpose of this blog is to explore the future of gaming in all its guises. My primary focus is on the thesis that games and connectivity are tightly bound together, and this integration will deepen over the next decade, offering new gaming experiences and radically different business models.

Over that time, I have a number of prognoses:

  1. Physical distribution of games is in rapid decline for all but the biggest blockbusters
  2. Technology advances will soon make cross-platform browser-based games a mainstream reality
  3. New revenue models are necessary in a fragmented, mass-market world

Hopefully, you will join me as I develop these thoughts in the blog, leading to a better understanding of the future of games for us all.

Since then, the entire industry has leaped forward to embrace a range of new design and production techniques to enable service-based gaming to explode. And I’ve done loads too:

Thank you all for helping me make the first 11 years of GAMESbrief a success. Here’s to my next 11 years. I hope you keep reading!

GAMESbrief in 2009, courtesy of the Wayback Machine

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: