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52 games idea bombs

By on July 18, 2011

I’ve been working on an idea over my holiday.

It’s for a short, punchy book that will give you 52 ways to improve your free-to-play game. Currently it merges ideas from social games, from free-to-play, from mobile and from traditional games. It consists of the illustrations and examples that I use in my consultancy practice and my masterclasses to make my points.

I thought it would be useful to put them into a book (and possibly a calendar, a deck of cards, a commemorative mug).

Here’s one example:


Would this be useful? Would you want an accompanying volume with more description, or is this punchiness enough? Should I do different ones for mobile, Facebook and browser? Or a general one with "add-ons" that are platform specific.

I’m still considering ideas here, so any and all feedback would be greatly appreciated.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: