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  • Announcing my new book: The Pyramid of Game Design

    I am delighted to announce that my new book, The Pyramid of Game Design, is now out, published by CRC Press. Subtitled “Designing, Producing and Launching Service Games”, the book is a comprehensive guide to, well, designing,...

    • Posted 5 years ago
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  • GAMESbrief reading list for Q1 2017

    This was supposed to be a reading list at the end of 2016. But life got in the way (those of you who know me IRL may know that I got flooded out of my house by...

    • Posted 7 years ago
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  • What I read last summer

    My reading list has been delayed by a chaotic summer. A lot of holidays, which was good, but also a surge of 18" of sewage that flooded through my kitchen on the morning of Brexit day, leading...

    • Posted 8 years ago
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  • What I read in May–Nicholas Lovell

    These were the articles and books that grabbed my interest over the last month. I would welcome feedback on the list, and how to make it more useful to you.   Internet and business A Pyramid of...

    • Posted 8 years ago
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  • What I read in April–Nicholas Lovell

    Hello,   I’m trying a new idea of listing the articles and books that I found interesting in April. If you think this is a good initiative, perhaps you can let me know in the comments or...

    • Posted 8 years ago
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  • Why Sony’s technological focus blinded it to a shift in what its customers want.

    I’m reading Tilt: Shifting Your Strategy from Products to Customers by Niraj Dawar about how competitive advantage is moving from upstream (control of manufacturing, R&D, products) to downstream (customer relationships, after sales care, direct contact with your...

    • Posted 8 years ago
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  • The Curve, in 2 minutes

    Regular readers of GAMESbrief will know that my book, The Curve, is out tomorrow. Penguin have planned a great campaign around the launch, and one of my favourite bits is a 2 minute animated video that explains...

    • Posted 11 years ago
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