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Why indies no longer need permission – a World of Love talk

By on January 18, 2011

Last year, the lovely people at Mudlark put together a conference called World Of Love. It brought together 50 or more indie game developers who wanted to share ideas about games, game making and making money from games.

I spent 20 minutes talking about why you no longer need permission to make a game, but you still need to think about sales, marketing, distribution and finance.


Why have they released it now? Because World of Love 2 is just round the corner. Next week in fact. So come along next week to Conway Hall on Friday 28th to learn from the best and brightest in the indie games scene.

In the meantime, you can watch 20 minutes about why you don’t need permission from me below.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: