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“Economy of favours” – in praise of SF’s indie cliques

By on October 9, 2014
CC image by Frits Ahlefeldt-Laurvig

“I don’t know a lot of people who went indie because they wanted to do PR”

Being an indie game developer means being responsible for much more than just designing a game: you could find yourself having to act as producer, head of finance, CTO, PR and everything else imaginable. In this Casual Connect talk Theresa Duringer of Turtle Sandbox discusses some of the practical steps taken by indies in the Bay Area who are pooling resources to help each other to cope with these challenges. Key is an attitude of cooperation over competition.

About Zoya Street

I’m responsible for all written content on the site. As a freelance journalist and historian, I write widely on how game design and development have changed in the past, how they will change in the future, and how that relates to society and culture as a whole. I’m working on a crowdfunded book about the Dreamcast, in which I treat three of the game-worlds it hosted as historical places. I also write at and The Borderhouse.