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  • Novelty is the key to attention

    In this fantastic talk, Chelsea Howe discusses player engagement and the attention economy. How do you keep players coming back to your game for months on end? She gives a number of practical examples, alongside some design theory...

    • Posted 5 years ago
    • 0
  • “Economy of favours” – in praise of SF’s indie cliques

    “I don’t know a lot of people who went indie because they wanted to do PR” Being an indie game developer means being responsible for much more than just designing a game: you could find yourself having...

    • Posted 5 years ago
    • 0
  • The First 48 Hours: How to know NOW if you’ve got a hit or are DOA

    A guest post from Jon Walsh of Fuse Powered based on a talk given at Casual Connect Although the common consensus is that you should collect metrics for at least 30 days before drawing any major conclusions...

    • Posted 5 years ago
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  • Gamesbrief at Casual Connect SF

    Gamesbrief’s Deputy Editor Zoya Street will be on the panel of judges for the Indie Prize Critic’s Choice award at Casual Connect SF in July. Indie Prize is a program for up and coming indie development teams:...

    • Posted 5 years ago
    • 0