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  • Is the UK games industry only one life left from Game Over

    At Edinburgh Interactive, a team from the games industry’s old boy’s network debated whether the UK games industry is only one life left from game over. I voted that it is, despite thinking that there has never been...

    • Posted 8 years ago
    • 1
  • Why indies no longer need permission – a World of Love talk

    Last year, the lovely people at Mudlark put together a conference called World Of Love. It brought together 50 or more indie game developers who wanted to share ideas about games, game making and making money from...

    • Posted 9 years ago
    • 0
  • The end of permission

    Permission is a theme I expect to return to often during the rest of the year. How the Internet has ended the primacy of the distributor in favour of the creator, and hence eliminated the need to...

    • Posted 9 years ago
    • 2
  • Only 28.1% of Europeans think it is feasible to start a company in the next five years – how wrong can an entire continent be?

    I just read a post on Nic Brisbourne’s The Equity Kicker which left me speechless. Entitled “European attitudes to entrepreneurship – still behind the US and in some cases going backwards”, it summarised an EU report on...

    • Posted 9 years ago
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  • World of Love: For God’s sake, ship!

    At World of Love, Terry Cavanagh of Distractionware talked about how “game jams” turned him from being a wannabe indie to someone who has shipped fifty games in the past two years (including VVVVVV which you can...

    • Posted 9 years ago
    • 1
  • A write up of my World of Love talk

    I made a 20 minute talk at World of Love about permission. More importantly, I said that you no longer need permission to publish a game. I didn’t need permission to publish How to Publish a Game....

    • Posted 9 years ago
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  • Game designer is self-publishing inspiration

    Andrew Crawshaw is an inspiration for self-publishing developers everywhere. Because he’s just published a sketchpad. I’m not being entirely facetious. Andrew is a senior games developer at Tuna Technologies and they are working on a bunch of...

    • Posted 9 years ago
    • 0