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How to Publish a Game

By on February 23, 2010

You want to become a publisher, don’t you?

Well, your time is running out. This golden era of opportunity for indies is closing rapidly. The new channels like Facebook, iPhone and XBLA are getting crowded, higher quality and more expensive to enter.

So if you want to break out from being a work-for-hire publisher, I’d get a move on. I reckon we’ve got three years before the publishers are back in charge. (Maybe not the same publishers, but publishers nevertheless.)

So, if you want to take control of your own destiny, now is the time.

And now for a shameless plug. I’m teaching a Masterclass on How to Publish a Game on Thursday. It will teach you how you think about new business models, how to generate users, keep them and make money from them. It will teach you how not to be left behind.

And I can offer GAMESbrief readers a discount from the standard rate. For only £380, you can take control of your own destiny.

Register now at and quote GAMESbrief for your discounted rate.

It will be good to see you at the Masterclass.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: