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Designing for sign-up

By on May 26, 2009
FlickrCC FutUndBeidl

For any games developer thinking about building a community or selling their games directly to the public, website design is a critical issue.

This slide-show sets out a number of issues about to encourage users to complete a sign-up process and argues that bad form design is the least of our problems.

Well worth a flick through.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: