Welcome! If you're new here, you might want to check out the best posts on GAMESbrief or subscribe to find out how the games industry is changing.

The death of the portal

With the news that GameSpot has acquired Kongregate, I thought it was time to put forward my thoughts on why portals are vastly less relevant than they were four years ago.

It’s a brief extract from How to Publish a Game and it’s included in the two sample chapters I give away for free. Apologies if you have read it already.

Traditional games portals have been hit by a perfect storm. They used to offer developers one of the only routes to market and had access to a key revenue streams – advertising – that developers were rarely able to get for themselves.

The global recession hit those revenues hard but it masked a much deeper malaise: developers don’t need portals any more.

  • Developers don’t need their distribution, which was very expensive: Kongregate, for example, takes up to 75% of the revenue from a game (see p. 86 – I’ve added this below) whereas Facebook offers free distribution (although this may rise to 30% if Facebook Credits become mandatory, which is looking increasingly likely).
  • Developers don’t need their sales force. Advertising is no longer the primary revenue stream for free to play games; virtual goods are. Portals don’t help increase this revenue, unlike with advertising. Worse, they try to take a share of it.
  • Developers do need their financing. Unfortunately, portals rarely offer it.

If I were an independent developer, looking to launch a game on the web, I would choose Facebook over a portal every time.

Portals need to do something radical to increase their value to developers or they will go out of business fast.

* * *

Extract on how Kongregate remunerates developers

Flash game portal Kongregate pays developers up to 50% of the advertising revenue as follows:

  • 25% of all ad revenue generated from their games as standard
  • 15% if the game is exclusive to Kongregate
  • 10% if the game includes Kongregate’s API for leaderboards and challenges

Or to put it another way, Kongregate takes up to 75% of the revenue of a developer’s game. Let me show you what that means for an independent developer .

Revenue from an ad-funded Flash game

Kongregate revenue share with developers

These figures are not particularly attractive. Even a wildly successful game, getting 1 million plays a month, which would be a huge achievement, would only generate £1,500 a month in revenue for the developer. Of course, these assumptions might be flawed:

  • There might be than two ads displayed per game play session
  • The CPM of £1.00 might be low (although in my experience, they are falling, not rising)
  • The portal might offer more than 25% of the advertising revenue to the developer

It is no wonder that many Flash developers seem to just churn out games as quickly as possible. They need volume and a back catalogue to have any chance of paying the bills.

Kongregate also offers monthly contests for its top rated games. But with a top prize of $1,500 and thousands of games on the site, these are unlikely to make a difference to any but the smallest development teams.

You should follow Gamesbrief on Twitter here.

Leave a Comment

blog comments powered by Disqus
  • Get the inside track to self-publishing
  • Discover the four key roles of a publisher
  • Learn what YOU need to do get your game to market
Find out more
Get the first two chapters of How to Publish a Game ABSOLUTELY FREE
Advertisements