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  • Latest data added to our free-to-play benchmarks

    Games are among the easiest mobile apps to monetise, but other apps are finding it easier and easier to generate revenue. Users are increasingly comfortable spending money on mobile devices, and their engagement is high enough that...

    • Posted 6 years ago
    • 1
  • [Gamesbriefers] Is there a good way to sunset a game?

    What do you think the impact of sunsetting games will be on consumer comfort with spending money on virtual goods. Is there a “good” way of shutting down? Is it an inevitability of online games, particularly in...

    • Posted 6 years ago
    • 4
  • [Gamesbriefers] Will 2013 be the year of disillusionment for mobile?

    In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...

    • Posted 6 years ago
    • 2
  • Guest post: How we publish an online game

    As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Phil Stuart, Creative Director of Preloaded, originally appeared on the Preloaded blog. Over the past few...

    • Posted 9 years ago
    • 4
  • The death of the portal

    With the news that GameSpot has acquired Kongregate, I thought it was time to put forward my thoughts on why portals are vastly less relevant than they were four years ago. It’s a brief extract from How...

    • Posted 9 years ago
    • 6
  • Kongregate shows gamers how to *make* games

    Kongregate Labs is Kongregate’s attempt to show its users how to make games themeselves. It’s a sensible strategy – user-generated games are hard to make compared to Wiki entries or home videos, and yet Kongregate’s lifeblood is...

    • Posted 11 years ago
    • 0