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Help needed: Blurb for GAMESbrief Unplugged Volume 2

By on June 1, 2011

It’s nearly that time. I’ve been reviewing Volume 2 of GAMESbrief Unplugged (with help from Dan Griliopoulos), and it’s very nearly finished.


So again, I’m asking you for a blurb. The book contains all my writings on publishers, development (although that mainly consists of guest posts from Tom Jubert), retailers and the transition to free. Oh, and it includes the inside story of the demise of RealTime Worlds, some detailed analysis of Electronic Arts and a narrative of how traditional companies are handling the transition to free.

Here’s my current thoughts on what the back cover should say. What do you think?

GAMESbrief Unplugged – Volume 2

Traditional games, transition and the power of free

Nicholas Lovell helps companies make money from games. He guides them through the tough transition away from boxed products and into the murky waters of free-to-play, freemium, browser-based and online games.

In Volume 2, he shows you:

  • The inside story of how hubris destroyed one of Scotland’s largest developers
  • Why the console will die within the next ten years
  • How to make money when you charge £0.00 for your game
  • Why Steam will destroy the PC games industry.

With incisive analysis and real-world examples, he shows you how to weather the transition to free, and how to profit from it.

This is Volume 2 of GAMESbrief Unplugged: an edited, curated collection of the best of GAMESbrief, covering traditional publishing and development, retail, the role of traditional media and the emergence of free as a winning price point.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: