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Competition: Win 1 of 3 copies of Facebook Graph API Development with Flash

By on April 6, 2011

Facebook Graph API packshot

This is the first competition I’ve run on GAMESbrief, and it’s thanks to the lovely people at Packt Publishing (including @fbindie, who is a regularly commenter on GAMESbrief and whose advice on marketing your game is included in How to Publish a Game).

They’ve recently published Facebook Graph API Development with Flash by Michael James Williams. In their own words:

The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience application. Combined with Flash which effectively enables social interactions, you can create a fully functional application on Facebook. If you’ve been waiting to get started with your own applications and games on Facebook, with this book you don’t have to wait any longer.

This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It presents you with in depth coverage of the key underlying concepts such as creating a basic application that runs inside Facebook and exploring the Graph API which greatly simplifies how developers can retrieve data. This book also covers topics on security, permissions and authentication features on Facebook.

This beginner’s guide starts off by teaching you about retrieving simple public data and then rapidly working your way up to authenticating users, building powerful searches across the entire database, and uploading photos and other content.

Throughout the book, you’ll learn by building two fundamental components: an RIA Facebook interface and an AS3 SDK that you can drop into any project to add Facebook integration. This easy-to-understand guide has everything written as AS3-only projects with publicly available components, so you can follow along whether you use Flash Pro, Flex, or MXMLC – as long as you know AS3!

This hands-on tutorial will present you with a whole new perspective of the three core aspects of Facebook – searching, retrieving, and updating the data .This practical book focuses on how to set up an application on Facebook and how to deal with different contexts like AIR.

By the end of this book, you will be confident enough to set up your own application and create social interactions for users to share on Facebook.

Everything you need to know from integrating applications and games to searching, retrieving, and updating data on Facebook.

How to win Facebook Graph API Development

I’ve got three copies to give away. To win, you just have to sign up to GAMESbrief via email. If you are already a reader, just forward this email to [email protected] (and thank you for being a subscriber already).

And as an added bonus, you can get a free download of GAMESbrief Unplugged Volume 1: On copyright, tax and opinion when you subscribe.

So sign up, be entered in the competition, and good luck.

Terms and conditions

I’m no lawyer, but here goes: Anyone who signs up for GAMESbrief before midnight UK time on Thursday 21st April is eligible for the draw. The first three emails drawn will win a copy of Facebook Graph API Development with Flash. Judge’s decision is final. No further correspondence will be entered into. No purchase necessary. Have I forgotten anything?

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: