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  • Why do people care about your game?

    Some thoughts on the intersection between design and marketing from Zoya Street. For more, see the previous post in this series, What Kind of a Relationship is This? Marketing and game design are not entirely separate from...

    • Posted 4 years ago
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  • Understanding’s production line

    King is an efficient games factory that has learned how to churn out successful online titles that top the Grossing Charts. Zoya Street met Jong Woo, VP of Business Development  to discover the secrets and share them...

    • Posted 5 years ago
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  • Networking guilt and indie biz dev

    Someone has watched one of my awfully structured, poorly presented and foul mouth filled talks and asked me to put word to virtual paper and do a blog post. I am very grateful for this opportunity and...

    • Posted 6 years ago
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  • A social network for indie devs to find collaborators? Sounds interesting.

    Develteam calls itself a “collaboration-based social network for Indie Game Developers”. In practice, I think this means it’s a place where people who want to make games can find collaborators – artists, programmers, sound experts, designers and...

    • Posted 6 years ago
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  • Going agile, and stumbling on the way

    Let’s go agile! All the cool companies do it! After 3½ years in development, we submitted our first game, Arrival: Village Kasike, to Apple’s App Store for iPhone, iPad, and iPod Touch. From the start, I was interested...

    • Posted 6 years ago
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  • Why a game jam could be your greatest gift this year

    I remember my first reaction when Nicholas Lovell suggested to me that my studio should run a game jam. As a CEO, my first thoughts were about the lost productivity and the fact that the resulting games...

    • Posted 6 years ago
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  • Scrum in 10 minutes

    I’m experimenting with Axosoft’s OnTime as a Scrum tool for running GAMESbrief. They have a marvellous 9 minute video which introduces you to the key concepts of Scrum. I recommend it highly.

    • Posted 7 years ago
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