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  • Spilt Milk Studios Development Diaries: Publishing and Marketing an iPhone game

    Andrew Smith of Spilt Milk Studios is sharing his experiences in game development with GAMESbrief. In the past few months Spilt Milk Studios have developed, tested and launched the game Hard Lines for iPhone and iPad, all...

    • Posted 13 years ago
    • 10
  • Some Rules for Games Production

    Before I leave the world of work-for-hire games production for something a little different, I thought I’d jot down a bunch of guidelines I’ve encountered over the years that help with making games. These are especially true...

    • Posted 13 years ago
    • 4
  • Anyone Can Make A Game

    Through 15 years in games, mobile and web development, Kevin Hassall has worked as a producer, project manager, executive producer and publishing director. He now works as a freelance producer and outsourcing consultant, through his consultancy Beriah...

    • Posted 14 years ago
    • 7
  • Competition: Win 1 of 3 copies of Facebook Graph API Development with Flash

    This is the first competition I’ve run on GAMESbrief, and it’s thanks to the lovely people at Packt Publishing (including @fbindie, who is a regularly commenter on GAMESbrief and whose advice on marketing your game is included...

    • Posted 14 years ago
    • 5
  • The end of the game developer

    I’m calling it today. The end of the game developer. It’s an anachronistic term, and I’m going to try to stop using it. (I’m bound to fail – I spent ten years trying to teach anyone who...

    • Posted 14 years ago
    • 11
  • The gamification of health – developers wanted

    I’ve been working on an interesting project to gamify health and wellness, and I can now talk about it. Not only can I talk about it, I can encourage you to pitch to make the iPhone App...

    • Posted 14 years ago
    • 3
  • Develop Conference offers a bunch of sessions for free

    The Develop Conference has obviously been drinking from the “FREE” fountain. They are offering a bunch of their sessions entirely for free. I’m particularly excited by Adam Green’s session: Business: Starting Up a Games Studio With No...

    • Posted 14 years ago
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