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Announcing the GAMESbrief Freelance database

By on March 23, 2011

The games industry is changing.

That much we all agree. Exactly how it is changing is a more contentious topic. I believe that the big are getting bigger, and that there has never been a better time to be an independent developer.

There has been a lot of talk about the emergence of the “Hollywood model”, whereby teams of specialists are assembled to create blockbusters, just like for movies. Huge development teams will be seen as a relic from a bygone age.

I don’t believe this is going to happen fast. The technology has not settled down enough and large publishers still prefer to work with proven established teams.

Screenshot from the GAMESbrief freelance database

On the other hand, publishers are not the only people making games any more. Games are being made by brands and by advertising agencies, by television companies and record labels, by book publishers and independent developers.

All of them need talented staff. They need experts in design and coding, in art and sound, in web front end and database backend. But they don’t need them all of the time.

In short, they need freelancers.

Today I am launching a database for games freelancers. It is designed to help connect companies who want to make games with the people who want to make them.

A minimum viable product

The GAMESbrief freelance database is very much a minimum viable product. After all, GAMESbrief is just me (with able help from Rob Schmitt of Blue Piccadilly). In this first version, you can:

  • Add your profile to the searchable database
  • Search for freelancers
  • Contact freelancers

I am trying to test if there is a market for this service. My key metric is “Are there 100 people out there interested in this service?” If there are, I will keep developing the service.

Next elements include:

  • Adding a “Jobs offered” section for companies seeking freelancers
  • The ability to purchase a “premium” slot, much like you can buy a big advert in the Yellow Pages
  • Improved profiles
  • More sophisticated search.

I need your help

To move the Freelance database from a minimum viable product, I need your help to get to 100 freelancers. Please spread the word. Tweet your friends. Like this post on Facebook. Forward the email to people who might be interested. If you show me that there is a market here, I will dig deep into my own pocket and build it.

And in the meantime, email me with ideas or suggestions for improvement. I think this database can improve the way games are made (and games professionals can find jobs).

I hope you agree.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: