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Help please – the blurb for my book

By on February 9, 2011

I am planning on a publishing experiment. I am about to release the edited highlights of the first two years of GAMESbrief in book form.


It will be available for free as a pdf, for a low fee on Kindle and at the price of a good business paperback on Amazon. I hope to have some limited edition/higher value elements too, but I’m still ironing the details out.

Here is the blurb for the back of the book. Would it make you buy the book? Does it capture the essence of why you read GAMESbrief? Is it dull and worthy or exciting and stimulating.

Any comments would be gratefully received.

From the author of GAMESbrief come the burning questions facing an industry in turmoil. The games business (and the wider entertainment markets) are reeling from digital transition, rapid globalisation, economic downturn and the pressures of free content, both legitimate and illegitimate.

Nicholas Lovell, author of the acclaimed GAMESbrief blog, answers these questions in his trademark frank yet analytical style. Questions like:

  • Why video game tax credits are short game for long-term pain
  • Why the mass market will never be gamers
  • Is Constantin Film the stupidest company in the entire world?
  • Who are the ten games businesses that are doomed to failure

For biting analysis on copyright, politics and taxation for the games and entertainment industries, you need to read this book.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: