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What will you achieve in 2011?

By on January 4, 2011

Over Christmas, I sat down and wrote a list of things I was proud of in 2010

  • Wrote and self-published How to Publish a Game, achieving sales that were double my target
  • Had articles published in Edge, Wired and Develop
  • Had a baby (Lucy, sister to Alasdair)
  • Saw the launch of Stronghold Kingdoms, a free-to-play MMO I’ve been working on for over two years
  • Had my first RPG supplement published, an Age of Sail Pirate Crew for GURPS by Steve Jackson Games
  • Relaunched GAMESbrief in a short blog style (with lots of help from Tom Hart)
  • Confirmed my options in Channelflip, a company that represents the future of television entertainment
  • Worked with nDreams as it went from from strength to strength
  • Advised fantastic clients including Firefly Studios, Dynamo Games, Square Enix, Eden and IPC
  • Joined the Gerson Lehrman Group expert network and had a score of fascinating consultations with clients
  • Wrote over 250,000 words for GAMESbrief, How to Publish a Game, my next book and a variety of other publications
  • Gave a speech at the Edinburgh Interactive Festival that inspired me and has set my course for the next 12 months
  • Had fun

I’ve had some regrets. I haven’t played enough games, done enough sailing, or completed a number of projects. All things I plan to rectify in 2011.

How about you? Did you ship anything out of the door? Complete something that was important to you? Learn something new?

I hope so. If not, there’s always 2011.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: