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Interview with Todd Hollenshead: QuakeLive, OnLive and Wolfenstein for iPhone

By on April 6, 2009

Venturebeat has just posted an interview with id CEO Todd Hollenshead. The key takeaways:

  • John Carmack knocked up Wolfenstein 3D Classic for iPhone in two weeks. It wasn’t announced (Hollenshead didn’t even know Carmack was working on it) but someone found it and started shouting. It’s available for $4.99
  • QuakeLive gets 30% of its players from the US then, in order, Germany, the UK and Poland. Hollenshead said that Russia, China and Japan are also important, although he doesn’t think id “sold a single copy in Russia or China”. Interesting question: will QuakeLive make like, offering the service for free in countries that advertisers will fund (like the US, UK and Germany) but charge for it elsewhere?
  • On OnLive, Hollenshead comments: “We’re worried about latency streaming data off a Blu-ray disk for a PlayStation 3. That doesn’t have to go over the Internet.” In other words, from id’s point of view, the latency issues will be, unsurprisingly, a big concern.

You can check out the full article at Venturebeat.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: