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  • If QuakeLive can’t survive on advertising alone, who can?

    John Carmack has announced that in-game advertising was not remunerative enough to support id software’s web-based version of Quake and a premium service is on the way. Does this mean that the days are numbered for high-quality...

    • Posted 15 years ago
    • 5
  • Interview with Todd Hollenshead: QuakeLive, OnLive and Wolfenstein for iPhone

    Venturebeat has just posted an interview with id CEO Todd Hollenshead. The key takeaways: John Carmack knocked up Wolfenstein 3D Classic for iPhone in two weeks. It wasn’t announced (Hollenshead didn’t even know Carmack was working on...

    • Posted 15 years ago
    • 0
  • QuakeLive hits 100,000 registrations in 6 hours, falls over

    Quake Live launched yesterday and has had over 100,000 registrations in the first six hours. When I joined, the queue to get onto the servers was 5,000. It peaked at around 20,000 and then the servers gave...

    • Posted 15 years ago
    • 8
  • Quake Live launches Open Beta today

    Quake Live will launch its open beta today, paving the way for FPS action in an ordinary browser. Quake Live has the potential to revolutionise first person shooter gaming in much the same way that the original...

    • Posted 15 years ago
    • 0