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Game patterns: UI inspiration for mobile games
Adam Siton got in touch to tell me about his new site, game-patterns.com. It’s a collection of UI design examples from mobile games that I think you might find useful. His introduction to the project is cross-posted below, and I’ve highlighted some interesting examples at the end.
[Last week] I released my first game (Brain Maze) to the app store […]
Being a newbie in game development, when I was working on the game I searched for a UI inspiration site to help me design different parts of the game (especially the level selection screen and the in-app purchases store screen).
I really like UI inspiration sites. There are dozens of them and I use them a lot to get design ideas for my app (my favorites are Inspired-UIand pttrns.
To my surprise, I found out that there was not a single UI inspiration site targeting mobile games – so naturally I decided to build one.
I think this is going to be a very valuable resource for game developers, and I’ll love to hear what you think about it.
game-patterns.com is a collection of screenshots from top mobile games, categorised by the kind of content each screen displays. Here are some examples:
The loading screens page shows how some developers have used the screen space during a wait time to amuse players and advertise IAPs. Others have chosen to keep their loading screen minimalistic.