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Why localising video games into German is so hard

By on November 6, 2018

I don’t think I have seen a better visual illustration of why design teams find it so hard to create a User Interface that accommodates the German language well.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com