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What do you need from a games freelance database?

By on April 28, 2011
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I’m preparing the next sprint for the games freelancer database, and I need your help.


The freelance database already offers games freelancers the chance to create profiles under different categories (like games programmer, games designer, games artist and so on).

Now I want to allow companies to post up job opportunities as well. The idea is that this will become a place where freelancers and games companies come together to make great games.

But here’s my question: what type of jobs do you want to post?

What freelance games jobs are there?

I’m currently thinking three categories:

  • Freelance games jobs of less than one week
  • Freelance games jobs of one week to 3 months
  • Contract games jobs of more than 3 months

But is that how you want to hire people? Or do we want people for one day a week? One day a month. For ten days spread over three months?

So can you think back to freelancers you have hired, or jobs you have posted, or jobs you wish you had been able to advertise and tell me what they were like. Tell me what you want from a freelance database.

Then I can make a games freelance database to suit your needs.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve:
  •  Thanks for sharing your knowledge about the freelancing  industry, I think both the buyers and
    freelancers will be helped by this article. 

    We are a group of freelance designers and developers, Please
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  • We are currently looking for artists and sfx freelancers for an iPhone game. Typically we are looking for people to come on board and become a part of the game team for a chunk of time, say 2 weeks to 2 months depending on the role. I would hope the exchange would be that we get invested, personal ideas from them and the individual feels that they are proud of a project that they invested in.

  • My assumption in writing the spec for the database was that games companies need freelancers for specific blocks of time. But if that’s now how you use freelancers, please let me know. How have you ever hired a freelancer? Or if you are a freelancer, do you usually work in solid blocks, or in bits and pieces here and there for the same client.

    Please let me know.