Game Group announced its preliminary results today and for the first time separated out the gross margin of its pre-owned sales. At the revenue level, roughly one in every three pounds spent on a game is spent on a pre-owned title, and as the table below shows, the margins are nearly double those of new sales.
Game Group Gross Margin
| New hardware and software |
22.3%
|
| Pre-owned |
39.1%
|
| Peripheral and other |
31.4%
|
| Total |
26.2%
|
| 53 weeks ended January 2009 |
I imagine that GAME is trying to justify why it participates in the trade-in business (margins at close to double the new hardware and software business) but it is being a little disingenuous:
- New hardware has lower margins than software, but GAME lumps them together(although it does break out the revenue split: hardware £555.4 million, software £873.8 million)
- I understand that most major games retailers make substantial profits not from the selling of new games or hardware but from charging publishers for in-store marketing: gondola ends, window promotions, that sort of thing.
On the other hand, as the chart below shows, GAME not only makes more revenues from new software than pre-owned (44.3% versus 17.9%) but last year, new software growth outstripped pre-owned sales growth, albeit only just. That’s a surprising figure given how much hysteria there is about the way in which pre-owned sales are cannibalising the new software market.
| |
2009
|
|
2008
|
|
YoY
|
|
|
(£m)
|
(%)
|
|
(£m)
|
(%)
|
|
growth
|
| New hardware |
555.4
|
28.2%
|
|
466.2
|
31.2%
|
|
19.1%
|
| New Software |
873.8
|
44.3%
|
|
633.8
|
42.5%
|
|
37.9%
|
| New hardware and software |
1,429.2
|
72.5%
|
|
1,100.0
|
73.7%
|
|
29.9%
|
| |
| Pre-owned |
353.4
|
17.9%
|
|
257.3
|
17.2%
|
|
37.3%
|
| Peripheral and other |
189.3
|
9.6%
|
|
134.6
|
9.0%
|
|
40.6%
|
| Total |
1,971.9
|
100.0%
|
|
1,491.9
|
100.0%
|
|
32.2%
|
Finally, although GAME didn’t break it down explicitly, Gamesbrief has calculated the gross profit by product line.
| Gross profit |
(£m)
|
|
(%)
|
| New hardware and software |
318.7
|
|
61.7%
|
| Pre-owned |
138.2
|
|
26.8%
|
| Peripheral and other |
59.4
|
|
11.5%
|
| Total |
516.3
|
|
100.0%
|
Overall, I’m slightly surprised a) that pre-owned is such a small part of GAME’s revenues and profits and that it is not growing faster in these straitened economic times.