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Finblade’s Chasey argues mobile developers are abandoning J2ME too fast

By on March 4, 2009

Over at PocketGamer.biz, John Chasey, founder of IOMO, Finblade and Metismo, has argued that developers are making a mistake jumping from J2ME to iPhone too quickly.

John draws a parallel with the transition from PSOne to PlayStation 2, when publishers abandoned the old format and jumped to the PS2, which still had a much smaller installed base. In fact, in 2000, PSOne outsold the PS2 in 2000).

He argues that the publishers putting big bucks behind major titles for a new platform with a small installed base lost money, while “the few publishers still supporting the first Sony platform cleaned up.”

His advice: “don’t ignore the iPhone, but don’t abandon the many other viable mobile platforms out there.”

Smart advice, I’d say.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com