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Service providers

By on October 8, 2010

The (very) eagle-eyed amongst you will have noticed that I have added a new category to GAMESbrief.

Service providers.

I am transitioning GAMESbrief to be more of a resource for anyone who makes games. I’ll be doing the blogging and the analysis that you know and (I hope) love, but will also be adding a range of features to provide you with the information and tools you need to work better in the new era of games making.

I already have a resources page, although that will be going through further refinement over the rest of the year. Today I am announcing the Service Providers section.

It’ll cover payment providers like fatfoogoo, LiveGamer and PlaySpan. Monetisation businesses like Tapjoy, Offerpal and SuperRewards. Mobile businesses like Scoreloop and Openfeint. Hosting providers like Dreamhost and

I’ll describe what they do so that you can find the service provider you need for your business.

But I really need your help.

I need you to comment on them. To let me know your experiences of these services. To help turn GAMESbrief into a source of knowledge of which service providers are best, which are easiest to work with and so on.

I’m going to start with collaboration software provider Huddle. Partly because they were a client so I know what they do really well, but largely because I think that tools that make collaboration and sharing over multiple locations are going to be ever more important in our fractured, online world.

And I love what they do.

So please, help me out. If you read about a service provider and have experience with them, please share it with others in the comments.

And together we make an incredibly useful resource for game makers.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: