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Take Two cuts 60 development staff at Firaxis and Rockstar

By on July 15, 2010

Take Two is focusing on profitability in the years when it doesn’t have a Grand Theft Auto release and is trimming headcount, says GamaSutra.

Last week, Take Two made 20 game developers redundant at Firaxis.

This week, Take Two announced 40 layoffs at Rockstar San Diego, shortly after the studio shipped Red Dead Redemption.

Added to the Job Loss Tracker.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: