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If Roleplayers bought cookbooks

By on July 2, 2008

Roleplayers (and by extension, many core gamers) are a difficult breed to please. Bring out a new sequel with improved game mechanics and you’re a rapacious publisher who is only out to screw the consumer; don’t bring one out and you’re an idle fat cat content to leave the old game out there, flaws and all, while you count the sales receipts.

Lore Sjöberg at Wired magazine has pointed out that cookbooks are a lot like roleplaying books: they contain rigid rules that need adaptations, inspiration and imagination to get the best from them. He then imagines what would happen if geeks talked about recipe books the same way they talked about their RPG books:

Posted: 12:15 a.m. by LordOrcus I’m so mad that there’s a new edition of The Better Joy Cookbook out. Thanks for making my old copy obsolete, you greedy hacks! For five years now, my friends have been coming over for my eggplant Parmesan, and now I’m never going to be able serve it again unless I shell out 35 bucks for the latest version.

Posted: 12:42 a.m. by Kathraxis Hey, I have a question! When you preheat the oven, can you start it before you measure out the ingredients, or do you have to do it afterward? Please answer quickly, my friends and I have been arguing about it for four hours and we’re getting pretty hungry.

Posted: 12:48 a.m. by Goku1440 I found an awesome loophole! On page 242 it says “Add oregano to taste!” It doesn’t say how much oregano, or what sort of taste! You can add as much oregano as you want! I’m going to make my friends eat infinite oregano and they’ll have to do it because the recipe says so!

There are many more over at Killjoy Cooking With the Dungeons & Dragons Crowd, and they should at the very least raise a wry smile with anyone who has ever had involvement with the gaming public.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: