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Offroad Velociraptor Safari – is this the future of games?

By on May 27, 2008

I’ve spent the weekend playing Off-Road Velociraptor Safari. It’s a little like the SCi classic Carmageddon: you drive a fully-destroyable 4×4 around a 3D world, performing stunts, running over dinosaurs and collecting points. The ostensible purpose is to collect meat from the dead dinosaurs and send them forward it to time to feed the humans of the future.

Oh, and the character you play, the driver of the 4×4. You’re a velociraptor too. Which shouldn’t make any difference. But it does – it makes it more fun.

So I’ve spent the weekend seeing how far I can jump (158 metres). Whether I can time a jump to knock a pterodactyl out of the sky (once, and it was cool). Practising driving on two wheels (a measly 2.8 seconds).

It’s fun, it’s free, and it’s in my browser.

I had to download the Unity plugin, which was seamless. Now I can play a fun, accessible, MULTI-PLATFORM, title with leaderboards that are persistent, achievements and all the other elements that we know expect from any game.

All in the browser.

Now it’s no Assassin’s Creed or Grand Theft Auto IV. The world is small, the graphics are good but not great. But as far as spreading the reach of games to new audiences goes, I think that Off-Road Velociraptor Safari may be a big step in the right direction.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: