- ARPDAUPosted 254 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 296 days ago
- Your quick guide to metricsPosted 348 days ago
Freemium wins: the average in-app purchase is worth $14
Regular readers will know that I am a great believer in the free-to-play model, the future of games (and possibly all media) is about satisfying the power-users and superfans (otherwise known as whales) and the anyone pursuing a Lite+Premium strategy is leaving enormous amounts of money on the table.
Flurry has just released some staggering statistics that confirm that this is true. In particular, they say that the average transaction value for an iOS or Android purchase is $14.
I’ll repeat that: average IAP spend on iOS and Android is $14.
That’s 14x the revenue that most developers get with a Lite + Premium strategy, and is based on an analysis of how 3.5 million consumers spend their money in games.
if you are still making games where the maximum revenue you can make from a single customer is $0.99 (or even $1.99), I’d stop right now. You are wasting your time and effort.













Pingback: EA continues to target freemium market – offering $60 rides on Theme Park iOS game | VentureBeat
Pingback: EA continues to target freemium market – offering $60 rides on Theme Park iOS game – Technela
Pingback: Regulators vet Apple iOS, Android over child-focused in-app purchasing - Kids&Tabs
Pingback: Regulators vet Apple iOS, Android over child-focused in-app purchasingmaxiherna.eu | maxiherna.eu