- ARPDAUPosted 4 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 4 years ago
- Your quick guide to metricsPosted 5 years ago
Brian Mitsoda has what he wishes for, if only he looked a little bit harder
In it, Brian said:
One of my regular correspondents took umbrage at that. Admittedly Ben Board (for it was he) works for Microsoft, but he said this:
That is a long list of titles that are frequently unique, rarely sequels, often leftfield and risk-taking, sometimes great, sometimes rubbish, sometimes successful, sometimes not. At least, it’s not a list of safe bets. And if I was to guess an average dev cost across them all, 500k is not a bad estimate. Some are $1-2m, most probably $500k-1m, many less. And I think that more and more games are going to appear at that $500k cost point as the iPhone/Facebook devs look to console, as many are starting to do.“
I see his point.
I’m not the world’s biggest console cheerleader, but both XBLA and PSN do allow game makers to develop risky projects at one hundredth the cost of AAA title.
So go on, Brian. Treat us to one of those.