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  • How to stifle Innovation, the Microsoft Way

    Here is the process you need to go through to get your game onto XBLA. Can you imagine a process more designed to stifle innovation?

    • Posted 12 years ago
    • 23
  • XBLA in Decline, says 2DBoy’s Ron Carmel: a case study for Open over closed

    Ron Carmel, of World of Goo fame, has written an excellent post on the challenges facing XBLA. He believes that the platform peaked in 2010 from the point of view of developers choosing the platform, that Microsoft...

    • Posted 13 years ago
    • 6
  • Brian Mitsoda has what he wishes for, if only he looked a little bit harder

    Earlier this month, Tom Jubert put up a guest post: an interview with Brian Mitsoda, narrative designer on Vampire:the Masquerade – Bloodlines and alumnus of Black Isle, Obsidian and Troika. In it, Brian said: “I completely understand...

    • Posted 14 years ago
    • 9
  • Which platform is winning the online war?

    Last week, I posted about the market forecasts for online games in 2010. I focused on new versus old gaming, and looking at different market sizes. Today, I’d like to look at the market share of the...

    • Posted 14 years ago
    • 1
  • Six companies make over $4 million on XBLA in 2009 reports on a FADE report estimating XBLA sales in 2009. Here’s the top 10. XBLA Estimated Top Titles by Revenue, 2009 (Average Price) Battlefield 1943 (EA Dice) – $12.5 million ($15.00) Castle Crashers (The Behemoth) –...

    • Posted 14 years ago
    • 0
  • How many units does a succesful XBLA game sell?

    Some recent and useful statistics (via GamaSutra): RedLynx’s motorcycle game Trial HD has been a great success “Barely a month since its launch, Trials HD has surpassed 300,000 sold units and the sales continue to ride on”...

    • Posted 15 years ago
    • 5