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The end of publishing

By on March 17, 2010
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This presentation was created by Penguin in the UK for an internal presentation and distributed in the wild when it got popular. It gets clever half way through, so make sure you watch that far.

I don’t agree with all of it. In fact I don’t agree with the very last sentence, at least not without some radical changes.

But while this is aimed at books, it absolutely strikes at the heart of why games publishers are in so much trouble.

Via BoingBoing (and thanks to @glinner for the link)

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com