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I love it when I can start talking about games I’m working on – Stronghold Kingdoms
I think March will be an exciting month. I will finally be able to start talking about two projects I have been working on for months.
Last week, they announced that the game would be free to play. (As regular readers of GAMESbrief know, I’m a huge believer in free.) The revenue model is based around strategy cards. Each card has an impact on different elements of the game, such as agriculture, warfare, trading, religion and so on.
As designer Simon Bradbury put it: “Strategy cards are integral to the game. The skilful use of a card can be the difference between winning and losing a confrontation”. (I don’t feel so bad regurgitating press releases when I was involved in drafting them.)
We’re also aware that there is a challenge for a free to play game – namely, how to make money. "Balancing making money with making a game freely available is challenging,” added Eric Ouellette. “We are convinced that most players will enjoy the many benefits that purchasing extra packs of strategy cards each month offers them.”
I’m really looking forward to the launch later this year. It will be a great example (I hope) of a developer taking its own intellectual property into the brave new world of self-publishing on the web.
(I can’t talk about the other project yet…)