- ARPDAUPosted 2 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 3 years ago
- Your quick guide to metricsPosted 3 years ago
MySpace wants to be “a gaming platform” – who are the top acquisition targets?
Jonathan Miller, head of digital activities at NewsCorp, has said that “MySpace is and will be more in the future a gaming platform, a space for people to meet and play games” (Thanks to GI.biz for quoting the Fortune Brainstorm: Tech conference in Pasadena, California).
He added: “If you look at the big activities online, games right now is number three: Communications, search, games. So it’s clearly going to be a major focus.”
The company has not ruled out acquisitions, so who is he going to buy?
Let’s start by what MySpace is about: a place for people to meet, hang out, and demonstrate what kind of person they are. It’s also a young place with a demographic much more teenage than Facebook (although older than Bebo). So Miller will be looking will be looking for web-friendly properties that increase traffic, stickiness and, above all, monetisation for MySpace.
Highest probability acquisitions for MySpace
- Zynga (US-based, rumoured to be generating $100 m in revenue)
- Playfish (British, profitable, raised $21 million in VC)
- Playdom (largest developer on MySpace, recently appointed ex-EA COO John Pleasants as CEO)
All of these are venture-backed, fast growing business making meaningful money from social networks. Rumours suggest that Zynga and Playfish together will make 1/3 as much revenue as Facebook this year, which is impressive for businesses that are two years old. In fact, it’s better than Facebook’s own monetisation. However, Playfish isn’t currently active on MySpace, which must make it a lower likelihood target. Zynga is my overall top tip.
- Yahoo Games (recently rumoured to be up for sale)
- PopCap (making the move into social games from downloadable casual)
- Bigpoint (targeting €100 million of revenues this year)
- SPIL (50 casual portals attracting over 100 million unique users a month)
All of these sites are big and growing. However they are not primarily focused on social networks: they all use their own domains to offer games, which means that the overlap with MySpace is not immediately apparent. They would be a sensible addition to News Corp’s digital stable, but would take longer to make a difference (by increasing users, stickiness or revenues) to MySpace.
- Electronic Arts
- Take Two
I struggle to see any rationale why MySpace would want to saddle itself with businesses that have huge legacy distribution businesses (i.e. a physical publishing arm), a hit-driven portfolio and valuations that suggest that investors still think that these businesses have inherent growth. One day, a movie studio might decide to pony up, but it doesn’t make sense for an online business like MySpace.
OK, go on, flame me. Gaikai is Dave Perry’s streaming technology that may well be vapourware. However, unlike OnLive, it doesn’t require a complete change in consumer mentality to work: at his recent Develop Conference keynote, Perry made it clear that he sees it initially as a marketing tool for publishers. A player can play a full version of a mainstream game, like Call of Duty or Mario Kart, in a browser, almost instantly. There will be issues (for example, some games won’t be able to run full screen), but it is a powerful way to put game play into the hands of players, who can then decide if they want to buy it.
Since MySpace makes most of its money from advertising, this could be a sensible and (if done soon) relatively cheap investment.
If Murdoch comes knocking, Dave, I’d take the money.