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Open versus closed platforms

By on June 2, 2009

I’ve just come across this post on Open versus Closed platforms from a couple of months ago from Tadhg Kelly of Simple Life Forms.

Although it focuses on the decision by Hi5 to make its network closed (which may be out of date now), it also looks at the difference between XBLA and the AppStore, and makes some very good points which will be useful for any developer considering self-publishing.

His main conclusion:

"Hi5’s mistake is all too common: They’ve forgotten the three advantages of digital distribution and instead become bewitched by the illusion that there is a need to control content as users do not like too much choice. This is retail thinking that assumes that users are bored and stupid and forgets that great swathes of choice are not an issue when users have search and recommendations engines at their fingertips. It is why XBLA has not lived up to its potential yet, but iPhone is selling enormous amounts of software."

But don’t just take my word for it. Go and read it for yourself.

About Nicholas Lovell

As well as founding Gamesbrief, Nicholas is a consultant to the games industry on online and corporate strategy and financial matters. He can be contacted at nicholas@gamesbrief.com Following a decade long financial career in the City of London, Nicholas founded Lodestar Partners, a corporate finance boutique that focused exclusively on the games industry. From 2006 to 2008, Nicholas was CEO of GameShadow, a games website and patching engine. He is a non-executive director of developer nDreams and provides consultancy services to a number of companies including Firefly and Huddle.