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Lessons learned: out with the old and in with the new

By on August 19, 2010

For the past 12 weeks, I have been serialising the Lessons Learned included in How to Publish a Game. A dozen gaming luminaries ranging from one-man indies to heads of big studios were kind enough to answer my questions on self-publishing. Thanks to every one of them, and you can check out their Lessons from the handy list below.

The Lessons Learned feature became a popular part of GAMESbrief. I now plan to continue it with all new content. I will keep it running for as long as there are developers happy to share their experiences with a wider audience.

if you are interested in participating, I ask everyone the same four questions:

  • · What‘s been the best thing about self-publishing your game?
  • · What’s been the worst thing?
  • · What would you do differently if you did it again?
  • · What advice would you give someone thinking about self-publishing for the first time?

Answers on a postcard to [email protected]. I hope to include you in future posts.

And come back next week, when the first new Lessons Learned will from the outspoken Cliff Harris of Positech, developer of Gratuitous Space Battles.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: