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The making of Angry Birds Go!
Pocketgamer.biz just interviewed Graeme Monk, Studio Director at Exient, about the making of Angry Birds Go!. He gives insight into how often we threw away certain pieces of the design (particularly the user interface), the logic behind the energy system and much more.
Given that I can’t talk much about the project, where I am credited as Design Consultant, the best I can do is point you to Graeme’s excellent interview.