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The age of interaction: the rule of 1/9/90 doesn’t work any more

By on May 8, 2012
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Do you remember the rule of 1/9/90? It was a rule of thumb for web designers: 1% create, 9% comment and 90% consum. If your business depended on the 1%, you were typically in trouble.

New research from the BBC suggests that interactivity has broken through apathy and thanks to new technologies that make participation easier than ever before, the rule of 1/9/90 may be outdated.

According to their research covering 7,500 people, 77% of people are now active participants in sharing, commenting and creating on the web. Of the 23% who remain passive, nearly half are digitally literate: they are early adopters who choose to consume, not participate.

Of the 77% who are active, 17% are intense creators, 44% are comfortable initiating “easy” participations (uploading photos, starting discussions) and 16% are reactive.

So 1/9/90 can be updated to 20/60/20. I wonder if this should start influencing how we make games?

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About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com
  • Sik

    I should be glad that I had planned modding support for my game since the beginning I guess (in fact, the level editor is integrated inside the game, and it’s the one I’m using to make levels). Although the game supports a bit more than that when it comes to modding.

    Adding modding support is also useful to create user self-feedback and thereby extended retention. It’s extremely useful to build new tribes.

  • this will make level editor, replay data, and the ease of sharing vital to games’ presence today.