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The truth about pitching a game

August 5, 2010 |

GamaSutra ran a story yesterday about why Activision has no female heroes. The answer: because focus groups say so. It’s a good read on how some publishers struggle with the creative process.

And here’s my take on it – The Truth about Pitching Games.

if you like it, please share it far and wide.

(Oh, and sorry for making pitching a game like meeting the school principal. There were no other office-type assets available. But it’s not so far from the truth, is it?)

  • http://twitter.com/codemonkey_uk Thaddaeus Frogley

    If only it was that easy. >_>

    [Reply]

  • http://www.cultivatedgamer.com Mystery

    Pretty much the problem of 'ar't v market in a nutshell

    [Reply]

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