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Gamesbrief’s Weekly Tweets for 2010-02-09

By on February 9, 2010
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  • Surprised to see Average Selling Price of an XBLA game up by 10% last year to $9.12 http://bit.ly/aEN1Aq #
  • Just posted: Last 7 hours to bring a colleague to my self-publishing Masterclass http://tinyurl.com/yfwhwx8 #
  • Just posted: Ngmoco: “If we can’t make a game free to play, we’re going to kill it” http://tinyurl.com/yjjko7f #
  • @PaulFish I'm there from Wed lunch -> end Thurs. 11 or 12 on Thurs is good – if you follow, I can DM my email address #
  • Just posted: Redundancy round-up http://tinyurl.com/yfhxwcs #
  • I love German bluntness. From the Casual Connect site: This is winter guys! Bring a winter coat, gloves and a hat if you are bald #
  • Newspapers get 20% ad rev share, 8% audience share; Internet gets 29% audience share, 8% ad share. http://ow.ly/13mhy <- oh dear, newspapers #
  • Really need to update the Job Loss Tracker. Looking at over over 1,000 jobs gone already this year. 🙁 #
  • RT @Michael_French: Take-Two will ditch 20% of its global workforce, says our source http://bit.ly/bDwfVS #
  • #brokensword @charlescecil @davegibbons90 + original cast/B Pheloung will be at the Apple Store tomorrow http://bit.ly/a8AX74 #
  • Just posted: The perils of a global audience http://tinyurl.com/ylxmfmx #
  • RT @jen_bolton: RT @CCPGames: RIP Goonswarm: http://bit.ly/aRi74z [?!] #
  • @SuperRewards I'd be really interested in meeting; a number of my clients are considering Rewards. in reply to SuperRewards #
  • Bigpoint investors won't sell until its worth "one billion dollars!", says BusinessWeek http://bit.ly/aKqve9 #
  • Just posted: How to Self-Publish, a masterclass by Nicholas Lovell http://tinyurl.com/yfp9wal #
  • Good analysis about how traditional console brands are making more money than indie games on iPhone from @beamadelica http://bit.ly/9Cu14S #
  • Just hit 500 posts on Gamesbrief since it was launched in a little over a year. That's more than 1 a day! #
  • @codemonkey_uk Damn, you've spotted that. It's been on my to do list ofr over a month now 🙁 in reply to codemonkey_uk #
  • Just posted: Namco Bandai restructures, cuts 10% of its workforce http://tinyurl.com/yfyasvr #
  • Wow, the @gibiz piece on Namco Bandai's restructuring is a regurgitation of inpenetrable management guff http://bit.ly/bCyfhc #
  • Going to be at Casual Connect in Hamburg next week (on a panel on Thursday). Anyone going and want to meet up? #
  • Is there a casual connect hastag yet? #cc10? #

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com
  • tarungupta

    Varun Nair is coming this February to India's first and independent annual summit for the game development ecosystem – India Game Developer Summit (http://www.gamedevelopersummit.com) and will talk about designed sound and their uses, foley and real world sounds and its importance in enhancing and adding depth to game play. He will teach dialogues, learning and adapting from other media and forms of entertainment such as films, theatre & music. He will also cover common queries on making a brief and time and asset management. The talk will also cover technicalities and their creative applications including choosing the 'right' sound, and space, perspective, timbre and pitch, quality, delivery and working formats.