Welcome! If you're new here, you might want to check out the best posts on GAMESbrief or subscribe to find out how the games industry is changing.

Every moment of every day, 2 million Chinese people are playing games

If you ever doubted that China is the mainstay of online gaming, the Financial Times dispelled it this morning.

  • 2 million young Chinese playing games at any moment
  • 64 per cent. of all Chinese Internet users are gamers (that’s 217 million people)
  • China is expected to generate half of all online revenues by 2012, generating $6 billion

The full article is interesting, but the most illuminating point was deeply ambiguous:

But analysts say Chinese online games companies may need to adjust their business models beyond efforts to tweak their game development structures. “One main difference between Chinese and US gaming companies is their monetisation model. In the US, most gamers pay upfront by buying a CD,” says Alicia Yap, analyst at Citigroup. “In China, revenues are generated mainly by paying for in-game virtual items or for playing time.”

Does that mean that China analysts are saying that Chinese online games companies should be thinking about charging for buying a CD? I suspect not, and the FT article is misleading.

But if so, it would be an irony if the Western was galloping headlong towards the Chinese model while the Chinese are trying to get their online products into boxes.

You should follow Gamesbrief on Twitter here.
blog comments powered by Disqus
  • Get the inside track to self-publishing
  • Discover the four key roles of a publisher
  • Learn what YOU need to do get your game to market
Find out more
Get the first two chapters of How to Publish a Game ABSOLUTELY FREE
Advertisements