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Gamesbrief’s Weekly Tweets for 2009-11-13

By on November 13, 2009
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  • Just posted: Did GTA IV really cost 30% more per copy than Modern Warfare 2 http://tinyurl.com/yjajeqr #
  • Just posted: David Gardner and the Skype founders the latest notch on Playfire’s investor bedpost http://tinyurl.com/yzgwnec #
  • Just posted: Modern Warfare blows away all records http://bit.ly/1c22A0 #
  • RT @Michael_French: 1 in 49 people in the UK bought #mw2 yesterday (says @OPM_UK ) or 1 in 24 households (say @MCVMagazine & @TSIngham) #
  • Just posted: Hard-a-port! Is Riccitiello’s strategy to turn the Electronic Arts supertanker working? http://tinyurl.com/ylj7yx3 #
  • The key to successful blogging: Have one point. Make it. Stop. #
  • Go Tom Watson MP http://bit.ly/Py5E0 #
  • the many millions of games users, rather than collaborating with the Daily Mail to create moral panic over the use of video games?" #
  • "Does the Minister agree that it would be better for this House to support the many thousands of games designers and coders and #
  • Some interesting comments from Adam Martin on why Playfish will beat Zynga http://bit.ly/4mC5x0 #
  • I'm not sure that Google should have been allowed to buy Doubleclick. Equally unsure about letting them buy AdMob #
  • Just seen that Jolt Online received a major investment from Gamestop yesterday. A good week to be a casual games co. http://bit.ly/2kIxZn #
  • Just posted: Why EA’s acquisition of Playfish is still a steal at $400 million http://tinyurl.com/yz8w4f6 #
  • Just posted: Which UK games companies got £577,000 from the Technology Strategy Board? http://tinyurl.com/ye6k6ra #
  • Why the future of news is blogs, not papers – based on the NYT's rubbish reporting of virtual goods scams http://bit.ly/2vYe8I #

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com