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Jagex fleshes out senior management team

September 8, 2009 |

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British success story Jagex continues to expand its senior management team with the promotion of Rob Smith to COO.

In recent months, the company has recruited veteran game designer Jon Hare and promoted CTO Mark Gerhard to CEO.

All eyes now are on MechScape, a game that has been three years in gestation. The game “is a sci-fi game, with game mechanics that are completely different from any other MMO out there", according to lead designer Henrique Olifiers in an interview with Eurogamer.

MechScape will be Jagex’s difficult second album. Here’s hoping the team pull it off.

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  • http://www.facebook.com/people/Daniel-James/532587813 Daniel James

    “MechScape will be Jagex’s difficult second album.”

    Bzzt. FunOrb is Jagex's second project — it's a whole ball of smaller games, but definitely a major (quoted as '10's of millions of pounds') endeavour.

    [Reply]

  • http://en-gb.facebook.com/people/Nicholas-Lovell/739651170 Nicholas Lovell

    I see your point, Daniel, but I had kind-of written off FunOrb. If it cost tens of millions, that's quite scary.

    In my head, I viewed FunOrb as a “dead-end side project”, while MechScape would be the project that proved whether Jagex was a one-hit wonder or if it could replicate its staggering success elsewhere.

    It's perhaps more like a rock-band drifting into making a TV show or a film, before they go back to the serious business of making music.

    But, on the other hand, if it did cost as much as you suggest, then yes, MechScape should aim to be “the third album that proves that the second album being sub-par doesn't matter.”

    [Reply]

  • http://www.facebook.com/people/Daniel-James/532587813 Daniel James

    “MechScape will be Jagex’s difficult second album.”

    Bzzt. FunOrb is Jagex's second project — it's a whole ball of smaller games, but definitely a major (quoted as '10's of millions of pounds') endeavour.

    [Reply]

  • http://en-gb.facebook.com/people/Nicholas-Lovell/739651170 Nicholas Lovell

    I see your point, Daniel, but I had kind-of written off FunOrb. If it cost tens of millions, that's quite scary.

    In my head, I viewed FunOrb as a “dead-end side project”, while MechScape would be the project that proved whether Jagex was a one-hit wonder or if it could replicate its staggering success elsewhere.

    It's perhaps more like a rock-band drifting into making a TV show or a film, before they go back to the serious business of making music.

    But, on the other hand, if it did cost as much as you suggest, then yes, MechScape should aim to be “the third album that proves that the second album being sub-par doesn't matter.”

    [Reply]

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