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Jagex fleshes out senior management team

By on September 8, 2009
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British success story Jagex continues to expand its senior management team with the promotion of Rob Smith to COO.

In recent months, the company has recruited veteran game designer Jon Hare and promoted CTO Mark Gerhard to CEO.

All eyes now are on MechScape, a game that has been three years in gestation. The game “is a sci-fi game, with game mechanics that are completely different from any other MMO out there", according to lead designer Henrique Olifiers in an interview with Eurogamer.

MechScape will be Jagex’s difficult second album. Here’s hoping the team pull it off.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com
  • I see your point, Daniel, but I had kind-of written off FunOrb. If it cost tens of millions, that's quite scary.

    In my head, I viewed FunOrb as a “dead-end side project”, while MechScape would be the project that proved whether Jagex was a one-hit wonder or if it could replicate its staggering success elsewhere.

    It's perhaps more like a rock-band drifting into making a TV show or a film, before they go back to the serious business of making music.

    But, on the other hand, if it did cost as much as you suggest, then yes, MechScape should aim to be “the third album that proves that the second album being sub-par doesn't matter.”

  • “MechScape will be Jagex’s difficult second album.”

    Bzzt. FunOrb is Jagex's second project — it's a whole ball of smaller games, but definitely a major (quoted as '10's of millions of pounds') endeavour.

  • I see your point, Daniel, but I had kind-of written off FunOrb. If it cost tens of millions, that's quite scary.

    In my head, I viewed FunOrb as a “dead-end side project”, while MechScape would be the project that proved whether Jagex was a one-hit wonder or if it could replicate its staggering success elsewhere.

    It's perhaps more like a rock-band drifting into making a TV show or a film, before they go back to the serious business of making music.

    But, on the other hand, if it did cost as much as you suggest, then yes, MechScape should aim to be “the third album that proves that the second album being sub-par doesn't matter.”

  • “MechScape will be Jagex’s difficult second album.”

    Bzzt. FunOrb is Jagex's second project — it's a whole ball of smaller games, but definitely a major (quoted as '10's of millions of pounds') endeavour.