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  • Is iOS freemium a lottery?

    Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...

    • Posted 10 years ago
    • 3
  • Holding your breath and going Freemium – Future Games of London share some stats

    For us at Future Games of London, having had great success with the Lite/Paid app model, ditching that and converting to Freemium was a BIG STEP. We’d built our business on a model that looks about to...

    • Posted 10 years ago
    • 6
  • Indie Marketing: tell the world! (Part two)

    Some small developers confuse the act of “self-releasing” with the discipline of “self-publishing”. Anybody can release a game now… just click through a few dialog boxes and BOOM - your title is on the App Store. However,...

    • Posted 10 years ago
    • 6
  • Spilt Milk Studios Diary 11 – iPad & Free App A Day

    Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...

    • Posted 10 years ago
    • 0
  • Ten games businesses that are blessed

    Last week, I wrote a post entitled Ten games businesses that are doomed. I got a lot of feedback, much of the “you’re very brave” variety. I had to defend my reasons for posting, and I was...

    • Posted 11 years ago
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  • I think I was wrong about the iPad

    Nic Brisbourne over at The Equity Kicker just blogged that “the iPad has had the fastest adoption rate of any consumer electronics ever”. He said: It took jut 80 days to sell 3 million iPads It is...

    • Posted 11 years ago
    • 9
  • The iPad as a gaming platform

    Just saw this neat video of We Rule from ngMoco on the iPad. Looks good. (via Robert Llewellyn on Twitter. www.twitter.com/bobbyllew)

    • Posted 12 years ago
    • 0